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Quantum error game
Quantum error game










quantum error game

But at the same time, the FPS part will be a primary part of the gameplay. I think it is going to be the perfect blend of horror and action, as when it comes to the creepy side of things we go for pure atmosphere and not cheap scares. Being huge fans of Dead Space, it’s only natural that we are drawing inspiration from it. Q: How would you characterize the gameplay from a horror perspective? Would you say more the stylings of the earlier Silent Hill and Resident Evil games (tense, atmospheric with an emphasis on resource management), or a later RE such as RE5 where it still has horror elements but more action-focused?Ī: If I had to say what is similar to Quantum Error, I would say if you took the gameplay of DOOM 3 and mixed it with the atmosphere of the Resident Evil 2 remake and Dead Space. You go in to try to save the employees of this facility, but things are much worse than thought and the plot plunges you into an extreme situation beyond what the main character would normally be capable of. Q: The trailer seems to imply that you’re putting the player on a rescue mission – rather than it being some type of military mission?Ī: Rather than the typical special forces Rambo, you are a firefighter sent from a fictional fire department out of San Francisco to an off-shore research facility that has been attacked by an unknown enemy. You’re gonna have to be careful with how you use your ammo. The gameplay is going to be a slower-paced shooter, ammo is scarce, so you are not gonna be a super-soldier going and shooting everything up. It was moved further into the future, and take on a much more cosmic horror theme. That was the first idea, but after we talked about it more, it turned into a much larger project. you were going to play as a firefighter who goes into a multi-floor parking garage to save people while a hurricane is flooding everything, but things would take a dark turn when monsters would also try to eat you. Q: How did the concept come about internally for the game and what are you trying to accomplish (in terms of gameplay and narratively) with the project?Ī: It’s actually kinda funny, the original idea was going to be a very small project like a 1-2 hour game. Quantum Error’s story is being heavily influenced by Bloodborne. Yeah, we are aiming for around a 15-hour campaign. Trying to navigate these parts, as your only source of light is the one on your helmet. Quantum Error is going to be, quite literally, a very dark game, you might find some parts of the facility that still have power, and then you will find parts that are completely pitch black. Q: Your team is hard at work with your second title – Quantum Error which you’re billing as a cosmic horror with a strong story (lasting about 15 – 20 hours I believe) – and I am getting slight Bioshock and Fear vibes from the trailer.Ī: Yeah I can definitely see why you’re getting fear vibes. All four of us coming together and brainstorming, we believe has, and is going to lead to unique game experiences that you pretty much won’t find anywhere else. Josiah and Dakoda love RPG’s, games like Elder Scrolls, Souls games, Dragon Age, Final Fantasy 7, and more. For example, Micah and I (Noah) are big-time fans of first-person shooters, games like DOOM, Battlefield, Bioshock, COD, Turok, and of course GoldenEye on N64 (who doesn’t love Goldeneye?).

quantum error game

All four of us having our own unique preferences leads to some very cool outcomes.

quantum error game

A: Oh yes, during the development of both Kings of Lorn, and now Quantum error, we have had LOTS of discussions/arguments of what works and what doesn’t, and throwing ideas back and forth.












Quantum error game